Command
Commands are the reusable actions for triggering state updates. Inside a command, you can query different states of the editor, or perform operations to update them. With the command API, you can define chainable commands and execute them.
Command Chain
Commands are executed in a chain, and each command can decide whether to continue the chain or not.
std.command.pipe().command1().command2().command3().run();
You will need to call pipe()
to start a new chain. Then, you can call any command defined in the Commands
interface. And finally, call run()
to execute the chain.
Try
If a command fails, the chain will be interrupted. However, you can use try()
to call a list of commands until one of them succeeds.
std.command
.pipe()
.try(cmd => [cmd.command1(), cmd.command2()])
.command3()
.run();
In this chain, command3
will be executed only if command1
or command2
succeeds. If command1
succeeds, command2
will not be executed.
TryAll
tryAll
is used to attempt to execute an array of commands within a chain. Unlike try
, which stops executing the list of commands as soon as one of them succeeds, tryAll
will execute every command in the array, regardless of the individual outcomes of each command.
This means that even if one of the commands succeeds, tryAll
will still continue to execute the remaining commands in the array. The chain will only proceed to the next command after tryAll
if at least one command in the array succeeds. If all commands fail, the chain will be interrupted.
std.command
.pipe()
.tryAll(cmd => [cmd.command1(), cmd.command2(), cmd.command3()])
.command4()
.run();
If command1
, command2
, or command3
succeeds, command4
will be executed. If all commands in tryAll
fail, the chain will stop, and command4
will not be executed.
Use tryAll
when you want to ensure that multiple strategies or operations are attempted, even if the success of one is enough to allow the chain to continue. This approach is useful when each command in the array should be given a chance to execute, regardless of the success of the others.
Writing Commands
Commands are defined as pure functions.
import type { Command } from '@blocksuite/block-std';
export const myCommand: Command = (ctx, next) => {
if (fail) {
return;
}
return next();
};
declare global {
namespace BlockSuite {
interface Commands {
my: typeof myCommand;
}
}
}
// Add the command to the std command list
std.command.add('my', myCommand);
// You can call it with
std.command.pipe().my().run();
Only when the command calls next()
, the next command in the chain will be executed.
Command Context
When a list of commands are executed, they share a context object. This object is standalone for each command execution, and you can use it to store temporary data.
import type { Command } from '@blocksuite/block-std';
export const myCommand: Command<never, 'myCommandData'> = (ctx, next) => {
if (fail) {
return;
}
return next({ myCommandData: 'hello' });
};
declare global {
namespace BlockSuite {
interface CommandData {
myCommandData: string;
}
interface Commands {
myCommand: typeof myCommand;
}
}
}
Then, commands executed after myCommand
can access the data:
export const myCommand: Command<'myCommandData'> = (ctx, next) => {
const data = ctx.myCommandData;
console.log(data);
};
Command Options
You can pass options to a command when calling it:
import type { Command } from '@blocksuite/block-std';
type MyCommandOptions = {
configA: number;
configB: string;
};
export const myCommand: Command<never, never, MyCommandOptions> = (
ctx,
next
) => {
const { configA, configB } = ctx;
if (fail) {
return;
}
return next();
};
// You can call it with
std.command.pipe().my({ configA: 0, configB: 'hello' }).run();
Please notice that commands take only one argument, so you need to wrap the options in an object if you want to pass multiple options.
Inline Command
You can also use inline command for some temporary commands.
std.command
.pipe()
.inline((ctx, next) => {
// ...
return next();
})
.run();